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2004
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Real-Time Volume Rendering of Four Channel Data Sets

16 years 3 months ago
Real-Time Volume Rendering of Four Channel Data Sets
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three channels are stored in the volume texture's red, green, and blue components. The fourth channel is stored in the alpha channel. To achieve real-time rendering speed we are using a pixel shader.
Alexander Rice, Jürgen P. Schulze
Added 05 Nov 2009
Updated 05 Nov 2009
Type Conference
Year 2004
Where VIS
Authors Alexander Rice, Jürgen P. Schulze
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