Sciweavers

IS4TH
2003
Springer

Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation

14 years 5 months ago
Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-point collision detection approach which provides realistic tool interactions. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. With a simulated drill bony structures can be removed interactively. The characteristics of the real drilling procedure like material distribution around the drill are considered to enable a realistic sensation. All forces are calculated at an extra high update rate of 6000 Hz which enables rendering of drilling vibrations and stiff surfaces. As a main application, a simulator for petrous bone surgery was developed. With the simulated drill, access paths to the middle ear can be studied. This allows a realistic training without the need for cadaveric material.
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka
Added 07 Jul 2010
Updated 07 Jul 2010
Type Conference
Year 2003
Where IS4TH
Authors Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Karl Heinz Höhne, Rudolf Leuwer
Comments (0)