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AFRIGRAPH
2004
ACM

Realistic shading of human skin in real time

14 years 4 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaceted implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference to assist shader developers in their implementations and adaptions on recent and future graphic hardware. Categories and subject descriptors: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - color, shading, shadowing, and texture; J.7 [Computer Applications]: Computers in other systems – Real time; Additiona...
Florian Struck, Christian-A. Bohn, Sebastian Schmi
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where AFRIGRAPH
Authors Florian Struck, Christian-A. Bohn, Sebastian Schmidt, Volker Helzle
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