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ICALT
2009
IEEE

Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games

13 years 9 months ago
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques within these games can further enhance the educational potential, but the often realtime and narrative-driven focus of games presents many challenges to traditional adaptation approaches. This paper describes an approach to the realtime assessment of learner skills for personalization that was implemented and evaluated as part of the ELEKTRA European Commission funded project.
Owen Conlan, Cormac Hampson, Neil Peirce, Michael
Added 18 Feb 2011
Updated 18 Feb 2011
Type Journal
Year 2009
Where ICALT
Authors Owen Conlan, Cormac Hampson, Neil Peirce, Michael D. Kickmeier-Rust
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