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GAMEON
2009

Rendering Water and Land Interaction using a Spring System

13 years 10 months ago
Rendering Water and Land Interaction using a Spring System
This paper describes a spring-based model for the interaction of water and land, which reconciles realism and fast rendering. The system controls the motion and interdependences of water vertices utilizing two kinds of springs and collision detection. As a consequence, a wave's movement affects the waves around it, and a wave 'hits' the land, rebounding with a suitably changed height and velocity.
Yifan Sui, Andrew Davison
Added 17 Feb 2011
Updated 17 Feb 2011
Type Journal
Year 2009
Where GAMEON
Authors Yifan Sui, Andrew Davison
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