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GAMEON
2009
13 years 9 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
GAMEON
2009
13 years 9 months ago
Rendering Water and Land Interaction using a Spring System
This paper describes a spring-based model for the interaction of water and land, which reconciles realism and fast rendering. The system controls the motion and interdependences o...
Yifan Sui, Andrew Davison
GAMEON
2009
13 years 9 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
GAMEON
2009
13 years 9 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali