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ACMACE
2005
ACM

SCORPIODROME: an exploration in mixed reality social gaming for children

14 years 5 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that is intended to support and trigger social interaction between players to occur within and around playing the game. The paper discusses some of the lessons learnt from this design process and how SCORPIODROME paves the way towards the development of a whole class of mixed reality games. Finally, we reflect upon some of the methodological issues encountered. Categories and Subject Descriptors H.5.2. [User Interfaces] Graphical user interfaces (GUI), Interaction Styles, User-centered design. H.5.1 [Multimedia Information Systems] Artificial, augmented, and virtual realities General Terms Design, Human Factors Keywords Social Gaming, Mixed Reality, Interaction Design, Children.
Georgios Metaxas, Barbaros Metin, Jutta Schneider,
Added 25 Jun 2010
Updated 25 Jun 2010
Type Conference
Year 2005
Where ACMACE
Authors Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos
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