Exhibitions at a scientific museum are usually difficult for ordinary school pupils. To improve the issues of current explanation systems, we use Personal Data Assistant (PDA) dev...
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
We introduce how to involve the heat sensation in image creation by using thermal vision. We develop ”ThermoTablet” which can detect touch regions of physical input objects on...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...