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TVCG
2008

Shape Deformation Using a Skeleton to Drive Simplex Transformations

14 years 10 days ago
Shape Deformation Using a Skeleton to Drive Simplex Transformations
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the medial axis). The significant difference from previous skeleton-based methods is that the latter use the skeleton to control movement of vertices, whereas we use it to control the simplices defining the model. By doing so, errors that occur near joints in other methods can be spread over the whole mesh, via an optimization process, resulting in smooth transitions near joints of the skeleton. By controlling simplices, our method has the additional advantage that no vertex weights need be defined on the bones, which is a tedious requirement in previous skeleton-based methods. Furthermore, by incorporating the translation vector in our optimization, unlike other methods, we do not need to fix an arbitrary vertex, and the deformed mesh moves with the deformed skeleton. Our method can also easily be used to control deformation by moving a few chosen line segments, rather than a skeleton.
Han-Bing Yan, Shi-Min Hu, Ralph R. Martin, Yong-Li
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2008
Where TVCG
Authors Han-Bing Yan, Shi-Min Hu, Ralph R. Martin, Yong-Liang Yang
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