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FOCS
1993
IEEE

Simulated Annealing for Graph Bisection

14 years 3 months ago
Simulated Annealing for Graph Bisection
We resolve in the a rmative a question of Boppana and Bui: whether simulated annealing can, with high probability and in polynomial time, nd the optimal bisection of a random graph in Gnpr when p?r = (n ?2) for 2. (The random graph model Gnpr speci es a \planted" bisection of density r, separating two n=2vertex subsets of slightly higher density p.) We show that simulated \annealing" at an appropriate xed temperature (i.e., the Metropolis algorithm) nds the unique smallest bisection in O(n2+" ) steps with very high probability, provided > 11=6. (By using a slightly modi ed neighborhood structure, the number of steps can be reduced to O(n1+" ).) We leave open the question of whether annealing is e ective for in the range 3=2 < 11=6, whose lower limit represents the threshold at which the planted bisection becomes lost amongst other random small bisections. It remains open whether hillclimbing (i.e., annealing at temperature 0) solves the same problem.
Mark Jerrum, Gregory B. Sorkin
Added 08 Aug 2010
Updated 08 Aug 2010
Type Conference
Year 1993
Where FOCS
Authors Mark Jerrum, Gregory B. Sorkin
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