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ISWC
2000
IEEE

Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing

14 years 4 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the creation of a “cyborg” community. Although cyborg computing provides many attractive features for the advanced computer user, the cyborg community remains rather small and wearables remain a privilege of the few. Few studies exist that detail the cyborg experience and how this paradigm shift is affecting social interactions among users and non-users. Based on ethnographic techniques, this preliminary investigation attempts to identify themes and to provide models for understanding cyborg and non-cyborg interaction so that we may design better systems for developing and interpreting social interactions among users and non-users. Keywords Wearables, Cyborg, Ethnography
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen
Added 31 Jul 2010
Updated 31 Jul 2010
Type Conference
Year 2000
Where ISWC
Authors Jennifer G. Sheridan, Valerie Lafond-Favieres, Wendy Newstetter
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