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IICS
2009
Springer

Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games

14 years 7 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deployment, but its scalability and maintenance are limited mostly by servers. Peer-to-Peer (P2P) architecture, which attempts to make use of computer resources from the computers in the network, is considered to be a candidate infrastructure for MMOGs. In this paper, we investigate some related work and propose an algorithm to split overlay network for P2P-based MMOGs. We show the benefit of splitting the overlay network in reducing lookup latency of game objects through experiments and analytical analysis.
Cheng Liu, Wentong Cai
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where IICS
Authors Cheng Liu, Wentong Cai
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