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QEST
2006
IEEE

Strategy Improvement for Concurrent Reachability Games

14 years 6 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a probability distribution over the successor states. The objective for player 1 consists in reaching a set of target states; the objective for player 2 is to prevent this, so that the game is zero-sum. Our contributions are two-fold. First, we present a simple proof of the fact that in concurrent reachability games, for all ε > 0, memoryless ε-optimal strategies exist. A memoryless strategy is independent of the history of plays, and an ε-optimal strategy achieves the objective with probability within ε of the value of the game. In contrast to previous proofs of this fact, which rely on the limit behavior of discounted games using advanced Puisieux series analysis, our proof is elementary and combinatorial. Second, we present a strategy-improvement (a.k.a. policy-iteration) algorithm for concurrent game...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H
Added 12 Jun 2010
Updated 12 Jun 2010
Type Conference
Year 2006
Where QEST
Authors Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger
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