This paper introduces a Subjective Logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of arguments, and burden of proof; these concepts appear in many types of argument, and are particularly useful in dialogues revolving around evidential reasoning. The concept of a sensor is also useful in this domain, and is incorporated in our framework. We show how the framework copes with a number of problems that existing frameworks have difficulty dealing with, and how it can be situated within a simple dialogue game. Finally, we examine how an agent can reason so as to decide what argument to advance to maximise its utility at the end of a dialogue. Key words: Argumentation, Dialogue Game, Heuristic, Evidence
Nir Oren, Timothy J. Norman, Alun D. Preece