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DIGRA
2003
Springer

Supporting visual elements of non-verbal communication in computer game avatars

14 years 5 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication possibilities between players, and therefore result in problems in sending and receiving messages. This paper introduces a model that describes how visual aspects of non-verbal communication (NVC) in avatars could be systematically designed. The model can be used as a guideline in the design process of more communicative avatars. The study was conducted using a variety of research methods. The topic has been approached from both the constructive and theoretic-conceptual viewpoints. Nonverbal communication theories have been used as the framework to construct avatars for game environments and to form a model that supports the design of NVC elements into avatars. The primary result of the work is a model that describes how to design more communicative avatars. The model introduces the aspects required when cons...
Tomi Kujanpää, Tony Manninen
Added 06 Jul 2010
Updated 06 Jul 2010
Type Conference
Year 2003
Where DIGRA
Authors Tomi Kujanpää, Tony Manninen
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