Stereo matching algorithms and multi camera reconstruction algorithms are usually compared using benchmarks. These benchmarks compare the quality of the resulting depth map or reconstructed surface mesh. We describe the differences between several known stereo and multi-view stereo benchmarks and their various datasets. Also the modifications that are necessary to use our own GPU based multi camera stereo matching algorithm with the data from these benchmarks are discussed. Keywords and phrases Stereo matching, Multi camera, GPU Digital Object Identifier 10.4230/OASIcs.VLUDS.2010.20