This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and report our evaluation game play sessions with young adults, with a special focus on how the Tangible Tracking Table enhances interaction over a point-and-click interface. Categories and Subject Descriptors K.8.0 Games, H.5.2 interaction styles General Terms Design Keywords Game, chess, tabletop, tangible interaction