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CA
1998
IEEE

Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics

14 years 3 months ago
Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics
An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present that lasting collisions at small interval will occur under some dynamic conditions and cause the decline in the simulation speed, and the method for avoiding this phenomenon is described.
Katsuaki Kawachi, Hiromasa Suzuki, Fumihiko Kimura
Added 04 Aug 2010
Updated 04 Aug 2010
Type Conference
Year 1998
Where CA
Authors Katsuaki Kawachi, Hiromasa Suzuki, Fumihiko Kimura
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