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AFRIGRAPH
2003
ACM

Topology alteration for virtual sculpting using spatial deformation

14 years 4 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling technique. Unfortunately, spatial deformation is limited to topology preserving warping. This is overcome by spacetime objects, a variant of spatial deformation, which alters topology by extruding an object into 4-D, deforming the 4-D object and extracting a topologically altered object. However, they are specifically targeted to animation. In this paper, we adapt space-time objects to interactive modelling by: employing a tetrahedral rather than parallelepiped representation; exploiting coherence during the constant projection into four dimensions; and limiting projection to the portions of an object undergoing topology changes and thereby producing simpler triangulations of undeformed regions. Each of these adaptations is discussed in the context of the spacetime object stages: extrusion, deformation and ext...
Barry Steyn, James E. Gain
Added 23 Aug 2010
Updated 23 Aug 2010
Type Conference
Year 2003
Where AFRIGRAPH
Authors Barry Steyn, James E. Gain
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