We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards in the interior of the object. In this abstract, we describe a simple algorithm for triangulating k-guardable polygons. Our algorithm, which is easily implementable, takes linear time assuming that k is constant.
Greg Aloupis, Prosenjit Bose, Vida Dujmovic, Chris