Sciweavers

ACMACE
2007
ACM

Using emotion in games: emotional flowers

14 years 4 months ago
Using emotion in games: emotional flowers
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,
Added 12 Aug 2010
Updated 12 Aug 2010
Type Conference
Year 2007
Where ACMACE
Authors Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi
Comments (0)