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ACMACE
2007
ACM
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Human Computer Interaction
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ACMACE 2007
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Using emotion in games: emotional flowers
14 years 16 days ago
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It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,
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ACMACE 2007
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Emotional Flowers
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Emotional Reaction
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Human Computer Interaction
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Main Reasons
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claim paper
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Post Info
More Details (n/a)
Added
12 Aug 2010
Updated
12 Aug 2010
Type
Conference
Year
2007
Where
ACMACE
Authors
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi
Comments
(0)
Researcher Info
Human Computer Interaction Study Group
Computer Vision