Sciweavers
Explore
Publications
Books
Software
Tutorials
Presentations
Lectures Notes
Datasets
Labs
Conferences
Community
Upcoming
Conferences
Top Ranked Papers
Most Viewed Conferences
Conferences by Acronym
Conferences by Subject
Conferences by Year
Tools
Sci2ools
International Keyboard
Graphical Social Symbols
CSS3 Style Generator
OCR
Web Page to Image
Web Page to PDF
Merge PDF
Split PDF
Latex Equation Editor
Extract Images from PDF
Convert JPEG to PS
Convert Latex to Word
Convert Word to PDF
Image Converter
PDF Converter
Community
Sciweavers
About
Terms of Use
Privacy Policy
Cookies
Free Online Productivity Tools
i2Speak
i2Symbol
i2OCR
iTex2Img
iWeb2Print
iWeb2Shot
i2Type
iPdf2Split
iPdf2Merge
i2Bopomofo
i2Arabic
i2Style
i2Image
i2PDF
iLatex2Rtf
Sci2ools
31
click to vote
ACMACE
2007
ACM
favorite
Email
discuss
report
163
views
Human Computer Interaction
»
more
ACMACE 2007
»
Using emotion in games: emotional flowers
14 years 3 months ago
Download
ihcs.irit.fr
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,
Real-time Traffic
ACMACE 2007
|
Emotional Flowers
|
Emotional Reaction
|
Human Computer Interaction
|
Main Reasons
|
claim paper
Post Info
More Details (n/a)
Added
12 Aug 2010
Updated
12 Aug 2010
Type
Conference
Year
2007
Where
ACMACE
Authors
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi
Comments
(0)
Researcher Info
Human Computer Interaction Study Group
Computer Vision