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GRAPHITE
2006
ACM

Validating retargeted and interpolated locomotions by dynamics-based analysis

14 years 5 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of retargeted and interpolated motions. We determine resulting forces and torques at joints, with special attention to the ground reaction forces. With this intention, we propose an automatic creation of the biomechanical model of the character upgraded with the masses and inertias of the limbs and the motion mapping on this model. Then using support phase recognition, we compute resulting forces and torques by an inverse dynamics method. We evaluate how the retargeting and the interpolation methods change the physics of the motions by using the results of our analysis on artificial and real motions and using literature and experimental data from force plates. Our evaluation relies on the study of several retargeting and interpolation parameters such as the global size of the character, the relative ratios of limbs...
Nicolas Pronost, Georges Dumont
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where GRAPHITE
Authors Nicolas Pronost, Georges Dumont
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