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GRAPHITE
2006
ACM
14 years 6 months ago
An interface for virtual 3D sculpting via physical proxy
Jia Sheng, Ravin Balakrishnan, Karan Singh
GRAPHITE
2006
ACM
14 years 6 months ago
Laplacian mesh optimization
Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc ...
GRAPHITE
2006
ACM
14 years 6 months ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
GRAPHITE
2006
ACM
14 years 6 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
GRAPHITE
2006
ACM
14 years 6 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
GRAPHITE
2006
ACM
14 years 6 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
GRAPHITE
2006
ACM
14 years 6 months ago
Efficient animation of water flow on irregular terrains
Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chib...
GRAPHITE
2006
ACM
14 years 6 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
GRAPHITE
2006
ACM
14 years 6 months ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...