Sciweavers

MVA
2007

A Video Motion Capture System for Interactive Games

14 years 28 days ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over poses of a 3D body model. The pose vectors and associated shapes are arranged in a tree, which is constructed by hierarchical pairwise clustering, in order to efficiently evaluate the likelihood in each frame. A new likelihood function is proposed that improves the pose estimation of thinner body parts, i.e. the limbs. The dynamic model takes self-occlusion into account by increasing the variance of occluded body-parts, thus allowing for recovery when the body part reappears. An online motion capture system was implemented on two platforms: a standard PC and a system using Cell Broadband EngineTM [8]. As an application we present a computer game in which an avatar is controlled by the player’s body motion.
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2007
Where MVA
Authors Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
Comments (0)