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AUGHUMAN
2011
13 years 6 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
HCI
2009
13 years 9 months ago
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...
CGF
2010
182views more  CGF 2010»
13 years 9 months ago
A Data-driven Segmentation for the Shoulder Complex
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
Q. Youn Hong, Sang Il Park, Jessica K. Hodgins
USAB
2010
13 years 9 months ago
Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
Abstract. The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addr...
Johann Schrammel, Lucas Paletta, Manfred Tscheligi
PR
2010
160views more  PR 2010»
13 years 9 months ago
Homeomorphic alignment of weighted trees
Motion capture, a currently active research area, needs estimation of the pose of the subject. For this purpose, we match the tree representation of the skeleton of the 3D shape t...
Benjamin Raynal, Michel Couprie, Venceslas Biri
MVA
2007
156views Computer Vision» more  MVA 2007»
13 years 11 months ago
A system for articulated tracking incorporating a clothing model
Abstract In this paper an approach for motion capture of dressed people is presented. A cloth draping method is incorporated in a silhouette based motion capture system. This leads...
Bodo Rosenhahn, Uwe G. Kersting, Katie Powell, Rei...
MVA
2002
215views Computer Vision» more  MVA 2002»
13 years 11 months ago
Robust Tracking Algorithm Based on Color and Edge Distribution for Real-time Video Based Motion Capture Systems
This paper describes a robust tracking algorithm for real-time, video based motion capture systems. Conventional motion capture systems are unable to capture motion data in real t...
Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima
JVCA
2007
151views more  JVCA 2007»
13 years 11 months ago
Organizing motions with a nominal description
Due to the success of motion capture technologies, large motion capture data becomes available. Although organizing large databases has been widely researched for various purposes...
Min Je Park, Jieun Cho
IJVR
2007
204views more  IJVR 2007»
13 years 11 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
MVA
2008
140views Computer Vision» more  MVA 2008»
13 years 11 months ago
An occlusion metric for selecting robust camera configurations
Vision based tracking systems for surveillance and motion capture rely on a set of cameras to sense the environment. The exact placement or configuration of these cameras can have...
Xing Chen, James Davis