Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
Abstract. The ability to move is an important characteristic of the human condition and an important aspect for interactive settings. The role of body movement however was not addr...
Johann Schrammel, Lucas Paletta, Manfred Tscheligi
Motion capture, a currently active research area, needs estimation of the pose of the subject. For this purpose, we match the tree representation of the skeleton of the 3D shape t...
Abstract In this paper an approach for motion capture of dressed people is presented. A cloth draping method is incorporated in a silhouette based motion capture system. This leads...
Bodo Rosenhahn, Uwe G. Kersting, Katie Powell, Rei...
This paper describes a robust tracking algorithm for real-time, video based motion capture systems. Conventional motion capture systems are unable to capture motion data in real t...
Due to the success of motion capture technologies, large motion capture data becomes available. Although organizing large databases has been widely researched for various purposes...
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Vision based tracking systems for surveillance and motion capture rely on a set of cameras to sense the environment. The exact placement or configuration of these cameras can have...