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» (Re)constructing (Virtual) Reality
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ACMDIS
2000
ACM
15 years 9 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
WSCG
2004
127views more  WSCG 2004»
15 years 6 months ago
Registration Tasks for a Hybrid Tracking System for Medical Augmented Reality
Tracking technologies for medical Virtual or Augmented Reality (VR/AR) applications have to fulfill demanding requirements. A hybrid tracking system can merge positive attributes ...
Bernd Schwald, Helmut Seibert
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
15 years 4 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
PUC
2002
165views more  PUC 2002»
15 years 4 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
APGV
2010
ACM
226views Visualization» more  APGV 2010»
15 years 8 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...