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» (Re)constructing (Virtual) Reality
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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 10 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 9 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
15 years 9 months ago
Webots: Symbiosis Between Virtual and Real Mobile Robots
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
Olivier Michel
VW
1998
Springer
133views Virtual Reality» more  VW 1998»
15 years 9 months ago
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
A novel method of visualising data based upon the schooling behaviour of fish is described. The technique allows the user to see complex correlations between data items through the...
Glenn Proctor, Chris Winter
VW
2000
Springer
15 years 8 months ago
A Framework to Dynamically Manage Distributed Virtual Environments
Abstract. In this paper, we present the project Urbi et Orbi, a framework to dynamically manage distributed virtual environments (DVEs). This framework relies on a dedicated script...
Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla,...