We address the automatic recovery of complete 3-D object models from video streams. Usually, complete 3-D models are built by fusing several depth maps, each computed from a small...
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
In this paper we present a novel view point independent range image segmentation and recognition approach. We generate a library of 3D models off-line and represent each model wit...
In this paper we explore the interlink between temporally dense view-based object recognition and sparse image representations with local keypoints. The temporal component is an a...