We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
A calibrated camera is essential for computer vision systems. The prime reason being that such a camera acts as an angle measuring device. Once the camera is calibrated, applicati...
We describe a new method for camera autocalibration and scaled Euclidean structure and motion, from three or more views taken by a moving camera with fixed but unknown intrinsic ...
We present an image-based Simultaneous Localization and Mapping (SLAM) framework with online, appearanceonly loop closing. We adopt a layered approach with metric maps over small ...
In practice, rigid objects often move on a plane. The object then rotates around a fixed axis and translates in a plane orthogonal to this axis. For a concrete example, think of a ...