Sciweavers

2016 search results - page 121 / 404
» 3D Capture for Computer Graphics
Sort
View
AMDO
2004
Springer
14 years 1 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
CG
2000
Springer
13 years 8 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
CG
2006
Springer
13 years 8 months ago
A survey of the marching cubes algorithm
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
Timothy S. Newman, Hong Yi
CG
1998
Springer
13 years 7 months ago
Visualizing chemical data in the internet - data-driven and interactive graphics
Chemisty faces interesting problems with regard to internet-based information visualization, especially in the context of digital library documents with multimedia components. We ...
Wolf-Dietrich Ihlenfeldt, Klaus Engel