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» 3D Capture for Computer Graphics
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HUMO
2007
Springer
14 years 2 months ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
ICPR
2008
IEEE
14 years 9 months ago
Motion capture data retrieval using an artist's doll
In this paper, we present a keyframe-based human motion capture data retrieval system which uses a wooden doll as the input device. A user inputs a keyframe by posing an artist�...
Bolan Jiang, James Davis, Prabath Gunawardane, Tie...
ICIP
2001
IEEE
14 years 9 months ago
Real time trinocular stereo for tele-immersion
Tele-immersion is a technology that augments your space with real-time 3D projections of remote spaces thus facilitating the interaction of people from different places in virtual...
Jane Mulligan, Kostas Daniilidis
SI3D
1995
ACM
13 years 11 months ago
Underwater Vehicle Control from a Virtual Environment Interface
This paper describes a collaborative research e ort initiated by Monterey Bay Aquarium Research Institute MBARI, Stanford Aerospace Robotics Laboratory ARL, and NASA Ames Rese...
Stephen D. Fleischer, Stephen M. Rock, Michael J. ...
SI3D
2010
ACM
14 years 2 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...