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» 3D Capture for Computer Graphics
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SI3D
2005
ACM
14 years 1 months ago
A general algorithm for output-sensitive visibility preprocessing
Occlusion culling based on precomputed visibility information is a standard method for accelerating the rendering in real-time graphics applications. In this paper we present a ne...
Samuli Laine
VRML
2000
ACM
14 years 14 days ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
Marc Alexa, Johannes Behr, Wolfgang Müller 00...
CAPTECH
1998
Springer
14 years 10 days ago
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
Identifying a precise anatomic skeleton is important in order to ensure high quality motion capture. In this paper we discuss two skeleton fitting techniques based on 3D optical ma...
Marius-Calin Silaghi, Ralf Plänkers, Ronan Bo...
CGF
2010
168views more  CGF 2010»
13 years 8 months ago
Modeling Complex Unfoliaged Trees from a Sparse Set of Images
We present a novel image-based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstr...
Luis D. Lopez, Yuanyuan Ding, Jingyi Yu
SIGGRAPH
1991
ACM
13 years 11 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims