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DGCI
2003
Springer
14 years 1 months ago
Geodesic Object Representation and Recognition
This paper describes a shape signature that captures the intrinsic geometric structure of 3D objects. The primary motivation of the proposed approach is to encode a 3D shape into a...
A. Ben Hamza, Hamid Krim
3DPVT
2002
IEEE
137views Visualization» more  3DPVT 2002»
14 years 1 months ago
Uncalibrated Narrow Baseline Augmented Reality
We describe initial work on a system for augmenting video sequences with 3-D graphics so that they appear to be present within the scene. Our aim is to do this in realtime for seq...
Annie Yao, Andrew Calway
CVPR
2003
IEEE
14 years 10 months ago
Implicit Meshes for Modeling and Reconstruction
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Slobodan Ilic, Pascal Fua
CAE
2010
13 years 3 months ago
Interactive Volume Illustration Using Intensity Filtering
We propose a simple and interactive technique for volume illustration by using the difference between the original intensity values and a low-pass filtered copy. This difference, ...
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert
SI3D
1995
ACM
13 years 11 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater