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» 3D Capture for Computer Graphics
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CG
2011
Springer
13 years 3 months ago
Robust and blind mesh watermarking based on volume moments
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
Kai Wang, Guillaume Lavoué, Florence Denis,...
DCC
2011
IEEE
13 years 3 months ago
Residual Reconstruction for Block-Based Compressed Sensing of Video
A simple block-based compressed-sensing reconstruction for still images is adapted to video. Incorporating reconstruction from a residual arising from motion estimation and compen...
Sungkwang Mun, James E. Fowler
NPAR
2006
ACM
14 years 2 months ago
Stylizing 2.5-D video
In recent years considerable interest has been given to nonphotorealistic rendering of photographs, video, and 3D models for illustrative or artistic purposes. Conventional 2D inp...
Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang,...
SIGGRAPH
2010
ACM
14 years 19 days ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
TOG
2012
165views Communications» more  TOG 2012»
11 years 10 months ago
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...