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» 3D Capture for Computer Graphics
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CGI
2004
IEEE
13 years 12 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
VAST
2004
ACM
14 years 1 months ago
Digital reconstruction of the Arrigo VII funerary complex
The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are p...
Clara Baracchini, Antonio Brogi, Marco Callieri, L...
ICCV
2005
IEEE
14 years 10 months ago
Beyond Trees: Common-Factor Models for 2D Human Pose Recovery
Tree structured models have been widely used for determining the pose of a human body, from either 2D or 3D data. While such models can effectively represent the kinematic constra...
Xiangyang Lan, Daniel P. Huttenlocher
CHI
2009
ACM
14 years 8 months ago
Ptz control with head tracking for video chat
This paper describes a user interface for video chat that is capable of panning, tilting, and zooming (PTZ) operation using head tracking. The approach is to map a captured 3D pos...
Kota Yamaguchi, Takashi Komuro, Masatoshi Ishikawa
MIG
2009
Springer
14 years 2 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt