Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are p...
Clara Baracchini, Antonio Brogi, Marco Callieri, L...
Tree structured models have been widely used for determining the pose of a human body, from either 2D or 3D data. While such models can effectively represent the kinematic constra...
This paper describes a user interface for video chat that is capable of panning, tilting, and zooming (PTZ) operation using head tracking. The approach is to map a captured 3D pos...
Kota Yamaguchi, Takashi Komuro, Masatoshi Ishikawa
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...