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CG
1999
Springer
13 years 7 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
IWVF
2001
Springer
14 years 19 days ago
Curve Skeletonization by Junction Detection in Surface Skeletons
We present an algorithm that, starting from the surface skeleton of a 3D solid object, computes the curve skeleton. The algorithm is based on the detection of curves and junctions ...
Ingela Nyström, Gabriella Sanniti di Baja, St...
SI3D
1999
ACM
14 years 15 days ago
Computing bounding volume hierarchies using model simplification
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low
VISUALIZATION
2003
IEEE
14 years 1 months ago
Extraction of topologically simple isosurfaces from volume datasets
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...
Andrzej Szymczak, James Vanderhyde
WSCG
2004
149views more  WSCG 2004»
13 years 9 months ago
Shape-Preserving Parametrization of Genus 0 Surfaces
The parametrization of 3-d meshes can be used in many fields of computer graphics. Mesh-texturing, mesh-retriangulation or 3-d morphing are only few applications for which a mesh ...
Hermann Birkholz