Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
We present an algorithm that, starting from the surface skeleton of a 3D solid object, computes the curve skeleton. The algorithm is based on the detection of curves and junctions ...
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...
The parametrization of 3-d meshes can be used in many fields of computer graphics. Mesh-texturing, mesh-retriangulation or 3-d morphing are only few applications for which a mesh ...