Sciweavers

2016 search results - page 15 / 404
» 3D Capture for Computer Graphics
Sort
View
SIGPRO
2002
132views more  SIGPRO 2002»
13 years 7 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi
MM
2000
ACM
114views Multimedia» more  MM 2000»
14 years 4 days ago
Virtual 3D camera composition from frame constraints
We have designed a graphical interface that enables 3D visual artists or developers of interactive 3D virtual environments to efficiently define sophisticated camera compositions ...
William H. Bares, Scott McDermott, Christina Boudr...
ICML
2007
IEEE
14 years 8 months ago
Adaptive mesh compression in 3D computer graphics using multiscale manifold learning
This paper investigates compression of 3D objects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object'...
Sridhar Mahadevan
CGF
2004
175views more  CGF 2004»
13 years 7 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha

Tutorial
6175views
15 years 5 months ago
Vector Math for 3D Computer Graphics
"This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer...
Central Connecticut State University, Computer Sci...