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» 3D Capture for Computer Graphics
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TC
2008
13 years 7 months ago
Power and Area-Efficient Unified Computation of Vector and Elementary Functions for Handheld 3D Graphics Systems
A unified computation method of vector and elementary functions is proposed for handheld 3D graphics systems. It unifies vector operations like vector multiply, multiply-and-add, d...
Byeong-Gyu Nam, Hyejung Kim, Hoi-Jun Yoo
SI3D
2006
ACM
14 years 1 months ago
Triangle order optimization for graphics hardware computation culling
Diego Nehab, Joshua Barczak, Pedro V. Sander
SCVMA
2004
Springer
14 years 1 months ago
Structure from Periodic Motion
Abstract. We show how to exploit temporal periodicity of moving objects to perform 3D reconstruction. The collection of period-separated frames serve as a surrogate for multiple ri...
Serge J. Belongie, Josh Wills
3DIM
2003
IEEE
14 years 1 months ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha