ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Multispectral scene information is useful for radiometric graphics, material identification and imaging systems simulation. The multispectral scene can be described as a datacube,...
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
We present an unsupervised algorithm for registering 3D surface scans of an object undergoing significant deformations. Our algorithm does not need markers, nor does it assume pri...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...