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» 3D Capture for Computer Graphics
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WSCG
2003
318views more  WSCG 2003»
13 years 11 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...
ECCV
2010
Springer
14 years 3 months ago
Building Rome on a Cloudless Day
This paper introduces an approach for dense 3D reconstruction from unregistered Internet-scale photo collections with about 3 million of images within the span of a day on a single...
TOG
2008
79views more  TOG 2008»
13 years 10 months ago
Continuous model synthesis
We present a novel method for procedurally modeling large complex shapes. Our approach is general-purpose and takes as input any 3D polyhedral model provided by a user. The algori...
Paul Merrell, Dinesh Manocha
CG
2006
Springer
13 years 10 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
SI3D
2010
ACM
14 years 5 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell