Sciweavers

2016 search results - page 191 / 404
» 3D Capture for Computer Graphics
Sort
View
CGI
2004
IEEE
14 years 3 days ago
Efficient Hardware for Antialiasing Coverage Mask Generation
An efficient low-cost, low-power hardware implementation of a novel run-time pixel coverage mask generation algorithm for embedded 3-D graphics antialiasing purposes is presented....
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
ICCS
2004
Springer
14 years 1 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
PCM
2009
Springer
145views Multimedia» more  PCM 2009»
14 years 2 months ago
Non-linear Bi-directional Prediction for Depth Coding
A depth image represents a relative distance from a camera to an object in the three-dimensional (3-D) space and it is widely used as 3-D information in computer vision and compute...
Kwan-Jung Oh, Yo-Sung Ho
NPAR
2010
ACM
14 years 1 months ago
Self-similar texture for coherent line stylization
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a n...
Pierre Bénard, Forrester Cole, Aleksey Golo...
CGF
2008
87views more  CGF 2008»
13 years 7 months ago
Provably Good 2D Shape Reconstruction from Unorganized Cross-Sections
This paper deals with the reconstruction of 2-dimensional geometric shapes from unorganized 1-dimensional cross-sections. We study the problem in its full generality following the...
Pooran Memari, Jean-Daniel Boissonnat