Sciweavers

2016 search results - page 215 / 404
» 3D Capture for Computer Graphics
Sort
View
154
Voted
I3D
2010
ACM
15 years 11 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
SI3D
2010
ACM
15 years 9 months ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
SI3D
2010
ACM
15 years 9 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
CGI
2006
IEEE
15 years 8 months ago
MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
Direct volume rendering (DVR) is an effective way to visualize 3D vascular images for diagnosis of different vascular pathologies and planning of surgical treatments. Angiograms ar...
Ming-Yuen Chan, Yingcai Wu, Huamin Qu, Albert C. S...
CGI
2006
IEEE
15 years 8 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang