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SI3D
2010
ACM

Spatio-temporal upsampling on the GPU

14 years 6 months ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading results are spatially or temporally coherent, which allows for sparse sampling and reuse of neighboring pixel values. This paper proposes a simple framework for spatio-temporal upsampling on modern GPUs. In contrast to previous work, which focuses either on temporal or spatial processing on the GPU, we exploit coherence in both. Our algorithm combines adaptive motion-compensated filtering over time and geometry-aware upsampling in image space. It is robust with respect to high-frequency temporal changes, and achieves substantial performance improvements by limiting the number of recomputed samples per frame. At the same time, we increase the quality of spatial upsampling by recovering missing information from previous frames. This temporal strategy also allows us to ensure that the image converges to a higher ...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H
Added 17 May 2010
Updated 17 May 2010
Type Conference
Year 2010
Where SI3D
Authors Robert Herzog, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel
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