Sciweavers

2016 search results - page 282 / 404
» 3D Capture for Computer Graphics
Sort
View
CIE
2004
Springer
13 years 8 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
SI3D
2012
ACM
12 years 3 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
CG
2007
Springer
13 years 8 months ago
Density estimation for dynamic volumes
We propose a new approach to capture the volumetric density of dynamic scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the...
Christian Fuchs, Tongbo Chen, Michael Goesele, Hol...
ECCV
2008
Springer
14 years 10 months ago
Multiple Tree Models for Occlusion and Spatial Constraints in Human Pose Estimation
Abstract. Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture...
Greg Mori, Yang Wang 0003
3DPVT
2006
IEEE
141views Visualization» more  3DPVT 2006»
14 years 2 months ago
Reference Stream Selection for Multiple Depth Stream Encoding
With advances in technology, a dynamic real world scene can be captured, represented, and streamed for realistic interaction in 3D using multiple digital cameras and computers. Ho...
Sang-Uok Kum, Ketan Mayer-Patel