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» 3D Capture for Computer Graphics
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COMPGEOM
2003
ACM
14 years 1 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
DCC
2010
IEEE
14 years 1 months ago
Tanner Graph Based Image Interpolation
This paper interprets image interpolation as a channel decoding problem and proposes a tanner graph based interpolation framework, which regards each pixel in an image as a variab...
Ruiqin Xiong, Wen Gao
PG
2002
IEEE
14 years 1 months ago
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
In this paper, we develop an interactive haptic system, which can be further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like ...
Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung
SIGGRAPH
2010
ACM
14 years 17 days ago
Design and fabrication of materials with desired deformation behavior
This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of ...
Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hy...
SIGGRAPH
2010
ACM
14 years 17 days ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...