Sciweavers

2016 search results - page 337 / 404
» 3D Capture for Computer Graphics
Sort
View
JMM2
2006
138views more  JMM2 2006»
13 years 8 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
PG
2003
IEEE
14 years 1 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
AMDO
2004
Springer
14 years 1 months ago
Human Body Analysis with Biomechanics Criteria
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
RECOMB
2005
Springer
14 years 8 months ago
Segmentation Conditional Random Fields (SCRFs): A New Approach for Protein Fold Recognition
Abstract. Protein fold recognition is an important step towards understanding protein three-dimensional structures and their functions. A conditional graphical model, i.e. segmenta...
Yan Liu, Jaime G. Carbonell, Peter Weigele, Vanath...
AIMDM
1999
Springer
14 years 7 days ago
Active Shape Models for Customised Prosthesis Design
Abstract. Images and computer graphics play an increasingly important role in the design and manufacture of medical prostheses and implants. Images provide guidance on optimal desi...
Tim J. Hutton, Peter Hammond, John C. Davenport