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» 3D Capture for Computer Graphics
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CG
2008
Springer
13 years 8 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
ECCV
2008
Springer
14 years 9 months ago
Flexible Depth of Field Photography
The range of scene depths that appear focused in an image is known as the depth of field (DOF). Conventional cameras are limited by a fundamental trade-off between depth of field a...
Hajime Nagahara, Sujit Kuthirummal, Changyin Zhou,...
RT
2000
Springer
13 years 11 months ago
Parameterized Animation Compression
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
DCC
2010
IEEE
14 years 2 months ago
Xampling: Analog Data Compression
We introduce Xampling, a design methodology for analog compressed sensing in which we sample analog bandlimited signals at rates far lower than Nyquist, without loss of informatio...
Moshe Mishali, Yonina C. Eldar
ICRA
2009
IEEE
204views Robotics» more  ICRA 2009»
14 years 2 months ago
A high-speed multi-GPU implementation of bottom-up attention using CUDA
— In this paper a novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map model is a wellknown computational m...
Tingting Xu, Thomas Pototschnig, Kolja Kühnle...