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» 3D Capture for Computer Graphics
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PG
2002
IEEE
14 years 25 days ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
CGI
1998
IEEE
14 years 6 days ago
Virtual 3D Sculpturing with a Parametric Hand Surface
Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
AMDO
2006
Springer
13 years 11 months ago
3D Shape Reconstruction of Trunk Swaying Human Body Segments
We propose a method for acquiring a 3D shape of human body segments accurately. Using a light stripe triangulation range finder, we can acquire accurate the 3D shape of a motionles...
Takuya Funatomi, Masaaki Iiyama, Koh Kakusho, Mich...
CGI
2001
IEEE
13 years 11 months ago
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers
30 digitization devices produce very large sets of 3 0 points sampled from the suqaces of the objects being scanned. A mesh construction procedure needs to be:upplied to derive po...
Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow...
GRAPHICSINTERFACE
2009
13 years 5 months ago
Parallax photography: creating 3D cinematic effects from stills
We present an approach to convert a small portion of a light field with extracted depth information into a cinematic effect with simulated, smooth camera motion that exhibits a se...
Ke Colin Zheng, Alex Colburn, Aseem Agarwala, Mane...