We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
In the domain of computer vision, there exists a very wide application for the research of human motion capture. This paper proposes a new approach to do motion capture in video. ...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the str...
Several vision tasks rely upon the availability of sets of corresponding features among images. This paper presents a method which, given some corresponding features in two stereo...
Manolis I. A. Lourakis, Stavros V. Tzurbakis, Anto...